I will give an invited talk at the Chatbots Track at the Deep Learning Summit London, on 22 September 2016.
AI & deep learning are powering interactive messaging services known as chatbots & virtual assistants, which use conversational interfaces to create deeper, more personalised one-to-one customer experiences. The Chatbot Track will explore the technical advancements in deep learning, NLP & predictive intelligence to create conversational self-learning bots for messaging platforms, healthcare, personalised services & more.
My talk will be titled: Believable Virtual Suspects – Virtual Humans that Role-Play as a Suspect in a Practise Police Interview
A virtual character that behaves as a human can be used to train people in social interactions. For example a virtual agent that plays the role of a suspect in practice police interviews can be used by students of the police academy to hone their interrogation skills. Creating a virtual character that behaves as a human is a challenge we approach by looking at how humans behave in this situation. We find psychological concepts and theories that explains the behaviour of humans and use these to create a behaviour selection model for the virtual character. The result is a virtual character, a virtual suspect, that behaves in a believable and (anti)social manner.
ICT.OPEN is a conference for Dutch ICT researchers. Three projects that I am involved in were present at ICT.OPEN2016. I was pleasantly surprised to meet many people who shared my enthusiasm for socially intelligent computing.
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I am co-organizing a workshop about using Virtual Agents for social skills training. The call for papers:
Virtual Agents for Social Skills Training (VASST) Workshop @ INTETAIN 2016
The VASST workshop at the INTETAIN 2016 conference aims to give an overview of recent developments of interactive virtual agent applications that are intended for training the social skills of the user. Here a virtual agent takes the role of a training actor in a role playing exercise enabling the user to practice his or her social skills. This technology requires thorough knowledge from multiple research domains, e.g., (serious) game mechanics, human factors, (social) signal processing, user-specific feedback mechanisms, and artificial intelligence. When successfully combined, these novel interaction paradigms can impact the serious gaming industry.
We welcome small, innovative, unpublished research describing the state-of-the-art for all factors relevant to interaction with VASST, such as literature studies, user studies, design concepts and position papers.
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It turns out I do a lot of things. Starting in time with a blog is not one of them, but hey, better late than never. So here we go, a website about the stuff that I, Merijn Bruijnes, do as an aspiring scientist and find interesting as a general enthusiast. Nice to meet you.